I’d like to invite you to join the Willow Lane Chess Club kids for a game or two of chess. “But, I’m not good at chess,” you may say. This might sound weird, but you are exactly what we are looking for! The purpose of this event is for the Willow Lane Chess Club to show off its skills. We want to impress you with our knowledge of the game and ability playing it. The less you know of the game, the more impressed you will be when witnessing our skills. Also, as discussed in a previous blog, playing and losing to children is empowering (for them;).
This event is the very first of its kind. Grownups are being invited to join the chess club from an elementary school; these are 9 to 12 year olds; during their regularly scheduled last club meeting. We have been meeting every other Tuesday all year. Students have learned how to move the pieces, win the game with checkmate, use tactics like skewering, pinning, and forking, as well as practicing with game after game. Each club member has played nearly every other one, and it is time to put our skills to a new test.
Parents who attend will view not only their own child’s chess-playing ability, but that of their peers. The adult who is willing to sit down with a preteen and potentially lose at a strategic game like chess is a giant in humility and a god of empowerment. Students will become giant killers of fear, apprehension, and insecurity when they survive a chess match with people they view as all-powerful. Even if a child does not win, being able to play with dignity and hold one’s own against an adult will help raise a child up in their own perceived self-worth.
If you think that you are too good at chess to join us for this day of play, I have two things to say to you. 1. Let’s see. And, 2. Please share. First of all, we have some pretty competitive kiddos in our Willow Lane Chess Club. If you are game, come on down and show us your stuff. Perhaps you crush our top players. Good. That will teach them some humility and show them how much they have yet to learn. If they give you a run for your money, all the better. Growth through challenge is strength. Secondly, we would greatly benefit from experiencing high-quality play. You could show our students some playing techniques and strategy that will help them in the future. The model of your play will give them something to strive for.
With the simple goal of showing off our skills, this ought to be a fun afternoon of gaming. Adults will be able to play a few kids. The winners of matches will NOT be recorded. This is NOT a tournament where only a few players sift to the top of a pyramid. Rather, it is going to be an hour of playing a FIFTEEN-HUNDRED-year-old game, minus the stress of game clocks, notation, or elimination. Even if you don’t know how to play at all, come and learn. If you have well-behaved children you are responsible for, bring them. They may be inspired. Don’t let anything hold you back from this extraordinary event.
Mark May 24th down on your calendars. Sign up on signup genius. Invite other grownups. And, prepare to be wowed by the students of Willow Lane.
(Part 1 of obviously more than 1, but not sure how many just yet;)
With the winter holidays approaching, I wanted to prepare The Polite Pirates (my students) for being stuck in the house with “nothing to do.” While I’m not against video games, I think it’s wise to have some alternatives.
Hands-on games that promote thinking and problem solving are my favorite to teach and play. Chess and Dominoes are begun early on in the year. Now, it’s time to break out the Cribbage board.
The fact that there are tiny pieces that could easily get lost makes the unpackaging mysterious and exciting. The board looks interesting, and young students can’t wait to get their little fingers on those tiny pegs! This affords a concrete reward for paying close attention and practicing the game well.
Teaching Cribbage to children requires a scaffolding approach. There are many rules and ways to acquire points. They must learn all of these before earning theprivilege of placing pegs on the board. This motivation helps keep them interested and focused.
Analyzing combinations to find potential points.
After showing and modeling the board just enough to wet their appetite, I explain that the first part of the game is all about analyzing your cards. You must decide which cards to keep and which ones to discard (They go in what is called a “Crib,” but we don’t worry about that at first). First, I model, looking closely at 6 cards. Leaving out the idea of runs, I explain that we are looking for pairs and combinations that make 15. With only these 2 criteria, we work on adding up card values and counting potential points.
[A couple of things to keep in mind: Aces are always valued at 1 in Cribbage, and face cards are all 10. Also, and this is fun for teaching the point system/using combinations, three-of-a-kind is 3 separate pairs, totaling 6 points (2 points per pair).]
After modeling making wise decisions regarding which card combinations make the most points, I have students try. In groups of 3, I give kids 6 cards to puzzle over. I always shuffle the deck between every “round.” This makes it feel more like a card game and less like math practice.
If interest wanes at all, you could move the pegs on the board. That will get kids into looking for as many points as possible. Also, you could suggest that if one team sees points in another team’s cards that were not discovered and therefore not counted, the team that discovered the missing points gets them!
In other words, you have Team A and Team B. Each team gets 6 cards. If Team A only found ways to earn 4 points, but when they show their combinations, a player from Team B notices an additional way to make a combination of 15 that Team A failed to see or mention, the sly individual from Team B who uncovered the extra points gets them for their team (B, not A). This keeps everyone on the alert.
Notice that the students have to use “math discourse” to share what their cards provide. They do this to prove that they deserve the points they are claiming. It allows every player to perform backup mental math.
This exercise of looking for combinations of 15 will continue in this way for a week or two. Once students have grasped all of the ins and outs, you can introduce “The Starter.” This card is pulled from the middle of the deck after the cards have been dealt. It is placed face up on top of the pile of leftover cards. Students now have one more card to consider when choosing the 4 cards that they will keep. The Starter is static, staying on top of the deck and being used by all teams.
If you are interested in enriching the decision making process, tell the students that one team will actually get the cards that you discard. The two cards that each team gets rid of go into a “Crib” that the dealer uses to make points at the end of each round. This means that, in addition to trying to figure out what combinations of cards will afford you the most points, you want to keep points out of the hands of others. Don’t gift the dealer with good combinations. Or, if you are the dealer, you can feel comfortable placing a pair or good combination into the Crib.
A way to differentiate for your students who are continuing to make progress but could use some help is providing a chart of addends that form 15. You could also have manipulatives or base-ten boards/charts for students to make 15. Make a lesson of looking for tens and fives in number combinations.
Just as I would have The Polite Pirates practice for a while before introducing further ideas, I will end this blog right here. Playing with numbers, considering the value of combinations, analyzing which cards should stay and which ones should go, students will enjoy the randomness of shuffled hands. “Cribbage affords players both the anticipation of the luck of the deal as well as ample opportunity to exercise their skills in discarding and play” (Bicycle blog).
What was the most successful lesson you ever taught? Why was it so good? How do you measure its success?
I’ve recently been reading a classic on motivation: “Drive: The surprising truth about what motivates us” by Daniel Pink (2009). In part three Pink gets into the DNA of motivation; purpose. You can focus on intrinsic and dress up extrinsic all you want, but if your activity lacks a deep purpose, it will fall flat.
Last week I was interested in wrapping up a small unit on plural nouns. How could I close it out? There is the old-school paper method, where I plop a worksheet in front of them with a list of singular nouns the students must make plural. I could make a Google form full of questions. That would only substitute the paper. What was something I could have students do that would be more purposeful.
BloxelsEDU is an app that is free to download and use. You have to purchase an account
to build games. But, with one account, I can make many games that can be published to an online “Arcade” for my students to use. I have been taking a course through PD Campus, created and taught by Ken Ehrmann, where I have learned how to use this creative tool to engage my students in meaningful critical thinking.
To assess proficiency in making nouns plural in a super fun way, I decided to make a video game. I was interested in building into the game an element of reteaching. Additionally, the video game could show students some new elements of gaming design. (We have been working on crafting our own personal video games in class; I got accounts for all of my students through my PD Campus course–I highly recommend this professional development/grad-level class.)
The game would be a maze. The students’ purpose was to get to the end. What do you get when you get to the end of a maze? A feeling of accomplishment; I don’t have to tell you that this feeling is way better than completing and turning in a worksheet or filling in a Google form!
Here’s how I made it. I created a template frame within BloxelsEDU game builder platform that provided a few options of changing directions, so that students would be presented with having to make decisions on what way to continue traveling. I made sure that there were openings on the sides, top, and bottom that lined up with opposite sides, etc. Then I copied and pasted the template, over and over, making a huge waffle of terrain for video game characters to hop and run through. Next, I used coin blocks to select the direction that I would have the character travel. I replaced terrain blocks with yellow coin blocks in one direction choice at each stop throughout some of my maze waffle. From time to time I stopped and played the game, because some of the decision rewards came dangerously close to others. I wanted to be sure that the weaving back and forth would work and not cause a player to backtrack.
After deciding on a place to end the maze, I went back and put red hazard blocks and purple, moving enemy blocks in the paths that would NOT be the correct decision. In other words, a student would be presented with a question that had 3 choices, one of which would immediately reward them with coins, and two that would harm the character, taking away hearts. At this point in the game development I could still view all of the different colors.
Before disguising the blocks, I first created all of the questions and answers that would guide students through the maze. I varied the nouns and the way they were presented. Some questions had fill in the blanks, while others presented a singular noun, but asked what the plural version would be. After planting all of the questions and directions, I played the game, to make sure that the player would not have any hangups. This showed me places where I ought to spread out the path of the maze. There were places where it folded too close to itself. I didn’t want players to accidentally skip questions by stumbling into the correct channel through a mishap.
Once the path was complete, it was time to dress up the game. I made a fake green block in the “Art Builder” of BloxelsEDU. This block was brought into my Plural Noun Maze to disguise all of the yellow coins, red hazzards, and purple enemies. I also hid some life-giving hearts with the fake green blocks. Another block that I made in Art Builder was a “transparent” block. I saved a square of nothing; containing no color at all. This I used to disguise the word blocks. I didn’t want students to see future word blocks while they were playing the game. They would assume the correct path of the maze. Additionally, I hid some hearts, enemies, and hazards with the transparent block. Come to find out, when I made them invisible, it took their power away. A player can walk right through a transparent hazard, and an invisible enemy really is a ghost. A player would never know it was there! Lastly, I wanted the end of the maze to be on a floating, invisible terrain, but when I turned the green blocks invisible, they may as well truly disappear. The player cannot stand on the transparent terrain. Oh well.
Now that my maze was complete, it was ready to administer. Before having students play it however, I devised an ingenious plan for monitoring their work. Students would read each question, then take a screenshot of the answers. While the screenshot was still
available, they would “mark it” up by circling what they thought was the correct spelling of the plural noun. Then they would save the screenshot and travel in the appropriate direction. They would then find out whether they were right or wrong by immediately receiving coins or encountering hazards. I put these instructions in a visible word block at the beginning of the game, along with one that warned students that the maze’s directions were hidden inside invisible blocks.
Students enjoyed playing the game. They couldn’t help but show me their progress. Many felt the need to point out hidden things that they found, as if I didn’t know they had been placed in the maze! Ha ha.
Finally, when everyone was done, I posted a generic, simple Google slideshow to our Google classroom, making a copy for each student. They populated their individual slideshows with all of their screenshots of the game. I was able to go into Google classroom and access each student’s slideshow to see exactly what they had circled as their answers for spelling plural nouns. I gave kids scores of 1-4 depending on how successful they were on their initial guess. It was funny, because I could see in the screen shot areas where students had accidentally or otherwise already found the coins in the correct direction! The screenshots also betrayed loss of hearts, indicating that students had checked to see where hazards may be. But, I was totally okay with this. The whole idea of the game was for it to be self-correcting. If they figured out what direction they ought to go before looking at the answers and circled the corresponding answer, more power to them. You got it right, one way or another! That’s life!
The lesson, the maze, the assessment… it was all totally awesome, but there is more. Because I shared the game to my BloxelsEDU classroom, in addition to publishing it to the “Arcade”, my students now had access to the game as something that they could alter. They opened it up as a “Remix” and were able to see all of the different tricks to the trade that I had developed. They could learn how to make their own games/mazes, but also simply change mine and put in different questions, totally change the path of the maze… The BloxelEDU world was the limit! And, now you can too! Enjoy.
Pink, D. H. (2009). Drive: The surprising truth about what motivates us. New York, NY: Riverhead Books.
My dad and sister visited over the July 4th weekend. When I was at the grocery store picking up supplies for grilling, I was meandering through the toy aisle searching out things to keep people occupied. We have a pool, and everyone will want to hangout by it, but as great as water is, it gets boring, eventually. My eye was caught by some outdoorsy games; GIANT dice, checkers, and… dominoes. I brought home one of the giant wooden domino sets. There was only 28 pieces in the set, but maybe we could figure out the game, together.
July 4th was a blast… literally, what with all of the fireworks and everything! But, the next day was much slower, and it slowed all the way down to “needing something to do”, so much so that I actually got out the giant domino game. There was the tiniest slip of paper under the huge wooden tiles that had the most basic instructions I have ever read. It was my dad, Scarlet, and I working on playing the game, and after giving it a go, we realized we needed more instruction. Other than setting the pieces up to tumble into one another, I don’t have any experience with dominoes.
We watched a Youtube video. It introduced some terms, like dominoes can be referred to as “Bones”, and the pile of extras would be the “Boneyard”. The instructions for play were either not elaborate enough or too complex. I thought this was supposed to be a pretty easy game! I had secretly hoped to bring the giant game pieces into my classroom to use instructionally.
Finally, we found a guy on Youtube who had been in the same boat we found ourselves. He had done some legwork in researching how to play dominoes and put together a very helpful video explaining it for dummies like us. The video is totally awesome, and I recommend you watch it, even if only to see the Weird Al Action Figure play against the videographer! Hilarious.
I’m not going to get into the game of dominoes here. I still need to do more learning and practice. Suffice to say, it seems to supercede all expectations of being able to use in the classroom. You can play with more than just two kids. It is simple enough, combining like numbers, but also strategic: It helps to plan which bones to use in what order. There is a lot of adding and even multiplication/division! But, believe it or not, you don’t actually multiply or divide, so it is perfect for planting the seeds for those future concepts: You have to identify “multiples of five”.
I leave you with this idea: I have been thinking about using Gamification in my classroom, because “everybody (seems to be) doing it”, and I like making school maximum fun! Through exploring articles and thinking about what I want to get out of the school year, however, it looks like “Playification” is more my speed. When I teach a lesson, I present a problem, and then students use what they know to figure out a solution. We then discuss additional possible solutions and ways to get to them. Finally, I let students “play around” with the ideas. “Try using it in a unique way,” you might hear me say, if you were walking by my classroom.
So, more than turning everything into a point system or changing pedagogy into games, I am leaning more toward using games to help my students “play more”. You can cheat a game. The only thing you cheat when “playing” is yourself.
I was going to title this blog “The Building Blocks of Math Construction” because I liked the play on building/constructing learning from material things. Really, though, I think the most important thing about this lesson was plain old ACTION. Yes, it was creative and fun, but rather than teachers reproducing the exact lesson, I want to share the philosophy behind it. It is a difference between building a beautiful, popular burger joint that everyone in a region admires and franchising the concept all over the world.
In preparing a blog, I thought, what I really want is for Ts to benefit from these ideas… I want them to pirate them… Ting is the most open-source thing in the world… #PleasePirate
This is what I did. In thinking about teaching money, I was imagining setting up some kind of store in the classroom. In stead, I brought my daughter’s old school, wooden building blocks into the classroom. I thought I would have the students compete to construct the tallest structure while using the least amount of supply: They would stack blocks of value to create vertical towers and add up what it cost them.
I told the students of my plan. They were ecstatic. I assigned value to the blocks, dividing them into four categories: Many of the blocks were around 14cm. Those would cost 80¢. Any block that was less than 13cm would cost 40¢. (I did less than 13cm, because the 14cm blocks were a tiny bit under 14cm.) Now, the fun part. Many of the blocks had round edges that would make it
difficult to construct with; Those were on sale. They were half off. Here the kids would be using their recently acquired fraction skills. Lastly, there were two gigantic 28cm blocks in the box. Those were $2 each. Why? Because that’s the number that popped into my head. Also, these are super valuable because they are so solid and long. The kids can evaluate the price of these versus the others.
After talking cost, I started centers and left my top kids to figure out constructing cost-effective building on their own, while I conducted guided reading. The buzz from the back corner was electric. Everyone in the class was dying for their chance to add up the cost of blocks!
Halfway through the first center, I stepped away from my guided reading group to check on my little architects. How were they doing?
Rather than constructing a tall tower, this group of three boys and three girls were designing the most beautiful condominium complex you ever saw. They were finding a way to use every single block they could! At first, I was like, “That wasn’t the objective.” But, I caught myself.
I forgot to mention: I had introduced the whole idea through telling the class that they were going to be designing high rises in an urban area. We would have Lego people rent space in our sky scrapers.
This group was not making a cost-effective creation. Was that wrong? No. No, it wasn’t. “Okay,” I managed to say. “This is going to be pricey,” I told them. “You’ve built a Five-Star resort, here,” I joked. “Let’s add up how much it will cost to construct.” They jumped on taking it apart, putting the blocks into piles, categorizing by the characteristics I had assigned, earlier. I told them that they could reconstruct their building after figuring out the price tag for it. Amazingly, there wasn’t a breath of complaint. I’m pleased to report 100% success, albeit after quite some time.
After this experience I realized that the rest of the groups would probably need some guidance with this project. I decided to use math time to teach how to evaluate constructions. While students did some online work, I brought groups over to the construction corner of the room. I went over the prices of each of the four styles of block. We analyzed similar blocks and categorized them according to cost. Then I built a simple structure with one of each price. Students used dry erase boards to add up the cost. I also had manipulatives (plastic coins) there to help. It took a few tries, and as students showed success, I let them build a four block building. They had to add up the cost before moving on. With each success, they were able to build more.
I grouped students with like abilities to work together. There was a group that did so well so quickly that I let them work in teams with more than four blocks. None of my builders cared too much about making their towers tall, even though the example that I gave them was straight up, as tall as could be with one of each style of block. I did not emphasize this, either.
Students had a blast building their block structures. One group built a road. Why not?
One thing I would change, and I was tempted to change this halfway through the lesson, is the pricing. I didn’t like that half the price of the 80¢ block was the same cost as the smaller one. The smaller blocks should have been 50¢. Then there would have been more variation in the numbers and coins. Kids would be counting with quarters.
This was solved the next day. We revisited our building blocks motif, but this time with the vertical challenge. I explained that they were constructing in the inner city. I had actually looked up the price of the average urban block. “A city block in Manhattan is worth ONE BILLION DOLLARS!”
“What?!” Screamed the class with gasps of horror.
I had them use my vinyl chess mats as city plans. Each block or square would cost them 75¢. The trick is that for every inch of vertical they could collect 25¢. I formed a bunch of groups and spread students out all over the room, dividing up the blocks. In seconds the room was a buzz with builders. It wasn’t about how tall their building was, so much as how much money they could make.
My students were on fire. They had no idea they were even doing math! I am planning on putting together an elaborate assessment involving an urban plan where city block prices vary, depending on proximity to highway exits. I’ll redo the price of blocks. I’m even thinking about including fractions or weight! We love a challenge.
Every year, on the first day back to school after the winter break, I initiate a competition between two teams in my classroom. The contest is to see who reads more, but the purpose is to make reading a habit and instill an excitement for text consumption. I call it “The Reading Super Bowl”, and it lasts until the actual football game.
The class is broken up into two equal groups. I’ve done girls versus boys, odd student numbers versus even student numbers, and broken the class up according to desk arrangements; Doesn’t matter how you do it. The NFL teams that are entering the playoffs are listed on the board. Kids get the lunch/recess time to decide on their group’s team. Then the players are passed out. I usually project a few pictures of each team’s jerseys on the wall for kids to model the coloring of their figure after.
Before all of this, first thing in the morning, I will have the students sit on the carpet while I explain the rules and how the contest works. Students bring home a paper that has images of footballs on it. Each football represents 20 minutes of reading outside of school. They must be initialed by an adult; parent, caretaker, daycare worker, babysitter, anyone. Each football is one yard. It takes one hundred footballs to score a touchdown, but with the whole team working together, it happens faster than you think. If each kid reads 1 football each night for a week, and there are 12 kids on a team, you are looking at midfield (48 yards) by Friday! As you can see, there is lots of math in this contest. Each touchdown is worth 7 points. Field goals can be scored by students completing book reports.
In addition to the classroom contest, each of the five 3rd grade classrooms compete against each other in a grade-level competition to see who will be MVP. We celebrate the students’ successes with a “Reading Super Bowl Party” the Friday before the NFL’s big game. That is when our contest ends.
The students always love friendly competition. They get into coloring and cutting out their footballs. I have them tape them to the classroom football field that I post in the back of the room. Counting their team’s footballs seriously energizes the students to go home and produce multiple footballs for the next day’s taping session.
I got this idea from John Burger, my mentor in 2010 at Willow Lane. It was his last year, and we were teaching second grade. I wouldn’t be surprised if he got the idea from someone else. That’s how teaching works. If you like the idea, use it, go for it. Good luck!
I was glancing around my classroom before I unplugged the Christmas lights and took off, yesterday, and I saw this: A chess board had been “put away” by being placed on the Red Bin. The Red Bin is the place where notes, money, messages, etc. for the office are placed first thing in the morning. They then get sent down to the office with our lunch count in the green envelope seen under the chess set.
We are just beginning our school chess club, this year. I accepted too many members, and don’t have enough of the nice big vinyl boards with 3 inch plastic pieces for everyone. (Christmas idea;) So, we have been using a mishmash of different sets. The one in the picture is magnetized, that’s why the pieces can stay in place.
What struck me about this pic is the concept of actually sending the board to the office! Did a student think that this was a message for the secretaries? Should we move a piece and share the board with another class? There is a buzz around the school of students becoming increasingly interested in this “thinkers game”. I have been working on populating a webpage from my classroom website with chess related information that could be helpful not only to the members of our club, but any beginning player. Mr. Vitale, my third grade teammate and partner in running the chess club, and I have made several videos to post on this website. My dream is for the whole school to become interested in playing chess. I wouldn’t be upset if other elementary schools caught this vision. Wouldn’t it be great for our district, state, country to learn, practice, and master thinking strategically, analytically, as well as creatively?
Mr. Vitale and I began a chess game this past week during lunch. We couldn’t finish it, so it remained set up in Mr. Vitale’s room. He couldn’t help but show and talk to his students about it. I took pictures and shared them with my class. By Friday, we were able to complete the game, but only after both of our classes worked on analyzing the following images to help with potential moves. It was fun, exciting, motivating, and infectious. By Friday, my students were sneaking onto Chesskid.com whenever they could. I found iPads with chess games begun, hiding under notebooks.
Here is an idea: Teachers sign up for the Chess Challenge. The magnetic board travels around the school, visiting learning spaces (not just classrooms). A chess enthusiast, either chess club member or one of my students or myself, can visit participants, if desired, to help with some chess instruction. (In other words, teachers shouldn’t feel like they have to be good at the game to participate.) A paper with notation will accompany the board. This will also be posted on the website for classes to keep up with the game, virtually. The color a class is responsible for will depend on which is moving at the time the game arrives at their doorstep. If it is Black’s move when Room 205 gets the board, then they are part of the black team. When a class captures a piece, they get to keep it until the end of the game. They can display it as a chess trophy. Much of the game is strategy, so rooms could even display thinking by posting writing or drawings of the ideas that prepared their move. Perhaps awards could accompany the moves that displayed creative, analytical thought.
My aim is to not only spread the love of chess, but inspire thinking, especially an affection for analytical reasoning. Lets get kids excited about using their cognitive abilities as much as they are pumped to tackle, shoot hoops, hit home runs, etc. The brain may not literally be a muscle, but it should definitely get exercised!
I couldn’t possibly be more excited to be starting a chess club at Willow Lane Elementary! This Tuesday is our first meeting. I had tossed around the idea of starting this club when I began teaching at Willow, 8 years ago. Instead, I began an after school club that published a school newspaper: Willow Lane News Update.
This experience was very rewarding. I learned a lot about iMovie, editing and publishing, plus Google Sites. I found a fantastic tool for online publishing; Smore.com. I don’t regret one minute of it.
The chess club will be a lot different because, while it can be addictive, it doesn’t hang over your head the way a publishing deadline, albeit self-imposed, might. It’s just a game. Or is it? –Check out these two battle for Room 207 2017-18 classroom champion after a week and a half tournament!
The idea for this blog began when I decided to pick up the Newbery Medal Winner that I’ve been slowly chewing, “Tales From Silver Lands” by Charles J. Finger (1924). Low and behold, what do I think of but chess… Of course! But, hear me out: A character from the second story (Yes, I am only on the 2nd tale!) exhibits a wonderful quality that chess shares: Equality.
There is an aging king who is seeking a son-in-law to take over the reign of his land. The beautiful, talented, wise princess has found no suitor to her liking. Men from every corner of land compete in sports and arts to win the woman’s affection. One day a man dressed in rags shows up. Every other suitor brought wonderful gifts for the princess and king. This man has nothing. But, when he competes in the contests, his carefully aimed arrow splits that of the best marksman’s. This ragged man does not just run faster than the deer-like champion. He flies like the wind. And, when it comes to singing, the man dressed in rags attracts the beautiful birds of the jungle, who cover him with wonderful wings. In other words, the man who seemingly had nothing, possessed the greatest talents, abilities, and attraction.
No matter how large the piece, the symbolism remains the same.
The tiniest chess board can be played with the same depth and complexity as a DGT Timeless set used by championships.
One of the amazing things about chess is that anyone can excel. It is a classy equalizer. No matter the age, gender, physical ability, or socio-economic status, chess is a vehicle anyone can drive.
It was the ability of the man dressed in rags to out match his opponents, rather than his looks, wealth, or status. The events that he competed in could have been practiced for nearly free, so that this character could have grown up running and singing. He might have made his own bow and arrows that he used to gather the food to stay alive. In the same way, chess can be taught to and played by all. It is a game that anyone can learn and grow to play well.
The 2018 World Chess Championship began this week. I was reading an article about Magnus Carlsen, five-time world champion, and was impressed by one of his life goals: “Make chess cool” (Kleinman, 2018). Carlsen has produced an app called “Play Magnus” in which chess enthusiasts can choose different ages of Magnus Carlsen to challenge. The idea is for players to gain bragging rights. This champion of chess is putting himself out there for kids to beat! “I defeated Magnus Carlsen!” is what he hopes to hear from kids who will spread the excitement to future potential pawn pushers. What a great ambition. And, the greatest equalizing part of it all is that the app is FREE!
Another popular and fantastic equalizing story is that of Phiona Mutesi, “Queen of Katwe.” The true story of Phiona, who is from a village in Uganda where kids have to sleep in hammocks, high off the ground, so they don’t get washed away, out of their homes by surprise floods, among other things, was made famous by author Tim Crothers (2013). His book was made into a Disney movie in 2016 (Nair).
Frank Brady, the author of the one of the best-selling chess books in history, “Profile of a Prodigy,” wrote an article about an exhibition, “Into the Human Light: Uganda” (2016), for the US Chess Federation. In addition to all of Phiona’s hardships living in Uganda, Brady suggests that her plight was “sad”… until “She found chess.” Never mind economics, chess can raise the human spirit.
Finally, I would be remiss if I did not mention one of the most influential organizations in helping me prepare to begin the new Willow Lane Chess Club: After School Activity
Partnership (ASAP) of Philadelphia. This past summer a friend, Julia Dweck, invited me to a Scrabble training that took place on the eleventh floor of a building in the heart of Philadelphia. I made the hour-plus drive to meet her there, and it was one of the better decisions I’d ever made! Come to find out the same organization that provides free training and supplies to educators interested in starting Scrabble clubs also promoted chess clubs. I greatly enjoyed my Scrabble training, and before leaving, found out about the chess program.
There is endless amounts of free apps, websites, curriculums, worksheets, etc. about chess online and at libraries. I downloaded a humongous manual on managing a chess club the summer before. It wasn’t until I revisited the ASAP office on Locust St. in Philadelphia, again in July, though, that I felt like I could actually do this. A handful of other future club leaders and myself were shown how to focus on deepening an understanding of each piece, rather than simply explaining the rules and letting kids have at it. Not only is this training completely free, but if I were an educator within the city limits, the organization would have provided me with supplies for free! In addition to the phenomenal training, ASAP also sponsors several free tournaments and other events throughout the year. The kids of Philadelphia are incredibly lucky to have this truly philanthropic organization. It is working to equalize the opportunities for urban kids to be able to participate in the challenging, competitive, thinking, rewarding game of chess.
Most people have heard of the ice-breaking game, “Two Truths/One Lie.” I enjoy this little game so much that I have incorporated it in my first week of school for several years. I changed the name to “Fact vs. Falsehood” because I am a fiend for alliteration and I don’t like the idea of teaching kids to lie. Additionally, it affords me a teaching opportunity on day one: I break out the vocabulary word, EVIDENCE.
In the past, I would teach the difference between fact and false, and inevitably get things muddled with the concept of opinions. I recently saw a tweet by @tomascmurray, who will be keynoting the East Penn Back to School Assembly for teachers on Aug. 22, that gave me an awesome idea for changing my game. He suggested having interactive, thinking-oriented items on desks when students arrive on the first day of school, rather than a pile of books and papers. I loved this idea!
This year I plan to marry two games, and let kids work on figuring out the rules on their own. In addition to “Fact vs. Falsehood”, the second game is “Classmate Scavenger Hunt”. Traditionally, kids would have a piece of paper with a list on it. They would work on finding other kids who share the same experiences, opinions, and criteria from the list. They write the names of peers next to statements as they find students who fit the descriptions.
This year, however, I plan to break up the Classmate Scavenger Hunt paper list. I will make cards that contain one statement each. They will be placed in a bowl that I’ll put in the middle of each group of desks. Some example statements include:
I don’t have any pets.
I have more than one favorite color.
I have written a book. (Some kids love writing stories into mini booklets.)
I took the bus to school today.
I have never been to Disney World.
I love to swim.
My birthday is in the spring.
Summer is my favorite season.
Because there won’t be anything else on the desks, and kids can’t help but touch stuff, I expect that they will begin digging into the bowls and looking at the cards. I hope that they communicate with each other about the statements, finding out which ones they have in common. (Later on we can use the cards to make Venn diagrams, displaying similarities and differences between students.)
In the past, I taught the students in a whole group setting the difference between “facts” and “opinions”. This year, I am going to see if kids can figure out the difference by separating their cards into two different groups. I won’t tell them what the criteria is. They may decide to make a pile of things the classmates all share in common, leaving the rejected statements to their own pile. That would make sense. I’ll simply have them try to find another difference or criteria to categorize the two piles, until they realize that some statements contain phrases that make them opinions.
Eventually, I’ll bring the thinking around to noticing that some of the statements can be proven, while some are impossible to prove, even though you might feel like they are true. The ones that are “prove-able” — able to be proven — are facts. And, how can you prove their accuracy? With… drum-role… EVIDENCE.
My birthday is in the summer. This is a fact. What proof do I have to support this? The evidence can be found in a few places: Driver’s license, birth certificate, social security card, passport, etc.
“Summer is the best season” is an opinion. No matter how much you love it, or how many people agree with you, this is NOT a fact. You simply cannot prove that summer is better than other seasons. It might seem that way, but there isn’t any evidence to back up the statement.
Opinions are not bad or wrong to use. In “5 Classy Elements of ‘The Story of Mankind’ (1921)” I praised the author, Hendrik Van Loon, for providing his personal opinion within a history book. I enjoyed reading some of the ideas that he gleaned from his study of world history. It is helpful to let people know your likes and dislikes. Those are opinions.
Trouble arises when opinions are made to seem like facts. “I have a lot of homework” might seem like a fact, but in actuality, this is an opinion. When the phrase “a lot” is used, a statement that might otherwise be a fact turns into an opinion. “A lot,” compared to what? Comparing your amount of homework to what a kindergartener brings home would make it seem like a ton. But, compare your homework to what an eleventh grader might receive, and your task is minuscule! You DO have homework. That is a fact. You can prove that. Your evidence is written on your assignment book page, and you may even have physical papers that are not yet complete. So, saying “I feel like my homework will take a long time to complete” may be a more accurate statement than the one above, but until you actually complete it, there isn’t any evidence to prove just how much homework there really is.
“My homework took twenty minutes to complete, last night.” This is a fact, as long as it is true. There are parts of this statement that can be proven. Did you do it last night? Did it take twenty minutes?
Classy Fact (dressed up)
“My homework took me two hours to do!”
“It felt like I would never finish my homework last night.”
“It took me twenty minutes to complete my homework last night.”
“I was surprised to find out that it only took me twenty minutes to do my homework last night, because it felt like it was taking forever.”
Facts can be dry and boring. That’s why we season them with opinions. “My birthday is in the best season, summer.” Your birthday may very well fall within the calendar days that land it in the season of summer, but who is to say that summer is the “best season”? That is your opinion.
Also, opinions are increasingly useful, the more they are explained. While you can’t actually prove an opinion, you CAN support it. A classy person may say, “I love summer because you can swim, there isn’t any homework, and my birthday is in August.” Now, we understand several reasons that cause you to like summer more than other seasons.
For “Fact vs. Falsehood” to work, students should write down two facts that can be proven with evidence, along with one untruth that also can be proven inaccurate with evidence (i.e. “I have three sisters” could be a falsehood if a student only has one.) After students compose their sentences, we go around the room sharing and guessing which of the three statements is false. In this way we learn a little about one another, hear each other speak, practice good listening habits, and appreciate some classroom rules.
To close the entire lesson, I might display the following table, reiterating the differences.
Opinion/Fact (classy compound sentence)
“There were one hundred people at my house last night.”
“There were too many people visiting last night.”
“I had five extra people in my house last night.”
“Five people probably doesn’t sound like a lot, but that more than doubled the normal number of people using the bathroom, showering, and making messes.”
Every year, just before school begins, family visits my house. It is the end of the summer for them, which is a perfect way to wrap it all up. But, it is the beginning of my preparing to start the school year! I’m happy to host, but it is not the best timing. Is that an opinion or fact?