Beyond the Crib… Playing the Game of Cribbage

At the beginning of each school year I introduce a few fun games that encourage number sense and problem solving. Dominoes are great for mental math, recognizing patterns, and teaching multiples of five (Playification). Another favorite is Cribbage (First “How-To” on Cribbage).

Polite Pirates problem-solve in pairs

Cribbage is a card game that has two parts. I’ve written about the first part, the one that requires players to analyze their hands and decide which cards to keep and which to place into a crib.

During Math Centers, I have students work in teams of two or three to figure out which four cards of a six-card hand will generate the most points. Every student is very attentive, because if a team misses any combinations that provide points, and a student from another team can articulate the potential point-producing combination, this other student gets to claim the points, virtually stealing points from one another. They love that!

The “Starter” is placed face up on top of the deck and shared by everyone.

After a little practice with this, I explain cutting the deck to provide a “Starter” card. This card gets placed face up on top of the reassembled deck and is also used for making point-producing combinations at the end of each round. The Starter is shared by every team and the crib. Now, when students decide which cards to “lay away” for the crib, they should keep in mind the idea of collecting those points later, if the crib is theirs, or potentially providing points for opponents. Students practice mental math and problem solving for a few more Math Centers.

Once my students are well-versed in how to choose the best cards to keep, it is time to learn how to actually “Play” the game. There are loads of rules to learn and remember, but what makes it fun is that nearly everything you do gets you points! When teaching the Play, be sure to peg points. The kids get super excited with each and every point.

Polite Pirates help one another count points. The holes are marked in increments of five, so math can be used even while pegging your points!

The first thing I show students is how to hold their Hand. This is new to some nine-year-olds. They have to hold the cards they’ve kept because we place one down on the table or floor at a time, and you don’t want to get them mixed up.

Something unique to cribbage is that players (teams) will recollect their cards in order to calculate the points their hand is worth when Play is over. For this reason, have students place the cards that they are playing right in front of them; separate from other players/teams. 

Next, I explain that, during Play, we add up a running tally of “Pips.” Pips are the symbols on the playing cards. A “Five of Hearts” has five pips or hearts on it. Each face card (Jack, Queen, and King) are worth ten pips in cribbage. An Ace is valued at only one pip in this game. It is very useful; Hang on to those! (Here is a very interesting blog explaining pips and the symbolism of cards.) As students place one of their cards face up on the table or floor, they don’t say the number on the card. They announce the new sum of all of the face up cards. So, if a King had already been played, and that player (team) voiced “Ten,” and then I play a Two, I will say “Twelve” out loud. If the next player (team) places a Three face up, they will say “Fifteen” out loud, keeping a running tab on the growing tally of pips. 

The player or team that plays the Fifteen is rewarded Two Points on the cribbage board. You get points during Play whenever you form a combination of Fifteen, a pair, three or four of a kind, and/or a run. These point-producing combinations are similar to what students were looking for when deciding which cards to place in the crib and which to keep. But now, students are forming them with the help of their opponents’ cards. 

Let’s say two Queens have been played. The player who placed the second Queen on the table or floor will be rewarded two points. If a third Queen gets played, the person (team) that played it will get six points, because it forms three pairs. 

Similarly, when a run of three or more cards in consecutive ascending order are played in a row, the player (team) gets the number of points that represents the number of cards. In other words, if a Ten, then a Jack, and lastly a Queen were played in a row, the person (team) that played the Queen would get three points. 

During “Play” the pips can never exceed 31. This is the magic number of cribbage play. As players are placing cards face up and voicing the running sum of pips, they are mindful of what cards they have left to play. The closest to 31, without going over, gets a point. If you can play a card to make the Play value exactly 31 pips, you get two points. As the Play gets close to 31, if a player (team) does not have any card to play that would keep the play under 31, they say “Go.” This is when the other team gets a point. That team must play any cards that they can, keeping the tally under 31. They can collect points from pairs, runs, and even score two points for making exactly 31. 

At this point, all of the cards that have been played get turned over (facedown), so that they don’t confuse the players during the next Play. The player (team) who said “Go” during the last play starts off the new play. 

Once all of the cards have been played, and a point was awarded to the player (team) who plays the “Last Card,” it is time for each player (team) to gather up all four of their cards and get points for their individual hands. (Here is a website to reference for points.

This we do one team at a time. The dealer goes last. The crib is counted separately, and that is the very last thing to be tallied. It’s important to count in this order, because whoever reaches the end of the cribbage board first, regardless of how many points are in a hand, wins. In this way, you may not want to be the dealer if a tight game is nearing the end! 

I hope this blog is helpful for learning how to teach cribbage to students. One of the many benefits of  learning this game is the cross-generational play it opens up. It was one of the first games that I was able to play with the “grownups” during holiday celebrations and vacations. My dad told me about a league he played at his Senior Center in Massachusetts. One thing that he complained about was how fast those games were. It was too much pressure.

That being said, you might want to put timers on for students, in order to keep the game moving. Also, you could have a timer for the whole game; Whoever has the most points when the timer goes off wins! Have fun!

Sources:

https://bicyclecards.com/how-to-play/cribbage (Simple how-to-play site)

https://mvhm.org/wp-content/uploads/2020/04/THE-HISTORY-OF-CRIBBAGE-Latest-1.pdf (Simple, kid-friendly read)

https://www.artofmanliness.com/living/games-tricks/the-manly-history-of-cribbage-and-how-to-play-the-game/ (Thorough, interesting, includes “how-to”)

Popularly played by seniors (my dad loved to play, and I was taught by my mom), here’s an article from a Senior Center introducing Cribbage to the game repertoire: https://cornwallmanor.org/blog/cribbage-makes-way-cornwall-manor/

“How to Teach Cribbage to Kids, AND Why They Need to Learn”

(Part 1 of obviously more than 1, but not sure how many just yet;)

With the winter holidays approaching, I wanted to prepare The Polite Pirates (my students) for being stuck in the house with “nothing to do.” While I’m not against video games, I think it’s wise to have some alternatives

Hands-on games that promote thinking and problem solving are my favorite to teach and play. Chess and Dominoes are begun early on in the year. Now, it’s time to break out the Cribbage board

The fact that there are tiny pieces that could easily get lost makes the unpackaging mysterious and exciting. The board looks interesting, and young students can’t wait to get their little fingers on those tiny pegs! This affords a concrete reward for paying close attention and practicing the game well. 

Teaching Cribbage to children requires a scaffolding approach. There are many rules and ways to acquire points. They must learn all of these before earning the privilege of placing pegs on the board. This motivation helps keep them interested and focused. 

Analyzing combinations to find potential points.

After showing and modeling the board just enough to wet their appetite, I explain that the first part of the game is all about analyzing your cards. You must decide which cards to keep and which ones to discard (They go in what is called a “Crib,” but we don’t worry about that at first). First, I model, looking closely at 6 cards. Leaving out the idea of runs, I explain that we are looking for pairs and combinations that make 15. With only these 2 criteria, we work on adding up card values and counting potential points.

Cribbage for Homework!

[A couple of things to keep in mind: Aces are always valued at 1 in Cribbage, and face cards are all 10. Also, and this is fun for teaching the point system/using combinations, three-of-a-kind is 3 separate pairs, totaling 6 points (2 points per pair).]

Shuffling between rounds makes it feel more like a card game than math practice.

After modeling making wise decisions regarding which card combinations make the most points, I have students try. In groups of 3, I give kids 6 cards to puzzle over. I always shuffle the deck between every “round.” This makes it feel more like a card game and less like math practice.

If interest wanes at all, you could move the pegs on the board. That will get kids into looking for as many points as possible. Also, you could suggest that if one team sees points in another team’s cards that were not discovered and therefore not counted, the team that discovered the missing points gets them! 

In other words, you have Team A and Team B. Each team gets 6 cards. If Team A only found ways to earn 4 points, but when they show their combinations, a player from Team B notices an additional way to make a combination of 15 that Team A failed to see or mention, the sly individual from Team B who uncovered the extra points gets them for their team (B, not A). This keeps everyone on the alert. 

Listen to the amazing thinking going on.

Notice that the students have to use “math discourse” to share what their cards provide. They do this to prove that they deserve the points they are claiming. It allows every player to perform backup mental math. 

This exercise of looking for combinations of 15 will continue in this way for a week or two. Once students have grasped all of the ins and outs, you can introduce “The Starter.” This card is pulled from the middle of the deck after the cards have been dealt. It is placed face up on top of the pile of leftover cards. Students now have one more card to consider when choosing the 4 cards that they will keep. The Starter is static, staying on top of the deck and being used by all teams. 

If you are interested in enriching the decision making process, tell the students that one team will actually get the cards that you discard. The two cards that each team gets rid of go into a “Crib” that the dealer uses to make points at the end of each round. This means that, in addition to trying to figure out what combinations of cards will afford you the most points, you want to keep points out of the hands of others. Don’t gift the dealer with good combinations. Or, if you are the dealer, you can feel comfortable placing a pair or good combination into the Crib. 

Students practice skip counting by twos.

A way to differentiate for your students who are continuing to make progress but could use some help is providing a chart of addends that form 15. You could also have manipulatives or base-ten boards/charts for students to make 15. Make a lesson of looking for tens and fives in number combinations. 

Just as I would have The Polite Pirates practice for a while before introducing further ideas, I will end this blog right here. Playing with numbers, considering the value of combinations, analyzing which cards should stay and which ones should go, students will enjoy the randomness of shuffled hands. “Cribbage affords players both the anticipation of the luck of the deal as well as ample opportunity to exercise their skills in discarding and play” (Bicycle blog).

Previous blog about Cribbage

Card Games Can Be Controversially Classy

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Who do you think won?

Thanksgiving night 2019 my daughter Scarlet, wife Sonia, and I all sat down to play a game together. Scarlet was interested in learning Cribbage. This is a card game where players move tiny pegs that stand in holes drilled into a wooden board. Each players’ line of holes goes to 150 points. You leapfrog the pegs, so that one keeps the place of the previous accumulation of points, while the other counts out the new total. The player to get her pegs to the finish first, wins. 

I wasn’t sure how Scarlet would do with this game of many rules. There were many firsts: I taught Scarlet how to shuffle the deck. She did pretty good. I showed her how to deal the cards. Then there were the instructions of how to play.

Cribbage is all about points, and there are many ways to earn them. One of the ways to earn points is to form groupings of cards whose combined value total 15. When I witnessed Scarlet, who just turned 8 one week ago, working out the different combinations of 15, I was not only impressed with her math skills. It hit me that she was analyzing the cards and evaluating the future potential they held. 

This is a little tricky to communicate via text. Without describing the entire game, let me try to convey what Scarlet had to think about when it came to the 15s. It takes several rounds to accumulate 150 points and win a game of Cribbage. Each round begins with all of the (3) players getting 5 cards. The first thing that you do is try to decide which 4 cards you keep, for you are to give up one of them. It can be a challenging decision to make. 

See, you don’t just record the points represented in your hand. You play your cards against opponents’ cards. And then, there is a starter card that you use over and over, too. Finally, there is a crib that goes to the dealer. This is what you contribute to when you discard a card at the beginning of the round. If you’re not the dealer, you don’t want to place cards into the crib that will easily form combinations of 15, giving your opponent more points. 

IMG_2915So, it’s Thanksgiving. The dinner is cooked, consumed, and cleaned up. I’m watching my daughter wrestle with the cards in her hand. Of the five she is holding, which should she throw in the crib for someone else to use? 

Sometimes it is simple. The starter is a five, and you have three face cards (valued at 10, each), a five, and a four. Throwing the four into someone else’s crib is a no-brainer. It won’t make any points for you. How many different combinations of 15 are you looking at without the four? Try working it out.

The answer is six different combinations of 15 can be formed (3 combinations using your “5” + 3 face cards & 3 combinations using the starter card which is a “5” + your 3 face cards). What if rather than a five, you had an Ace (valued at one in Cribbage)? Now you have 3 face cards worth ten each, an Ace, and a four. And, don’t forget the starter, which is a five. If you give away one of your face cards, you would have four combinations of 15. If you gave away the four this time, you would only have three fifteens: Your 3 face cards, combined with the starter. 

IMG_4017It’s extra hard when you have to add the numbers to make fifteen. Let’s say the five cards that you are dealt are 4, 5, 6, 3, & Ace, and the starter is an 8. You have to discard one of those cards to someone else’s crib. 

  • Ace, 3, 6, 5 = 15
  • 4, 6, 5 = 15
  • Ace, 6, 8 = 15
  • 3, 4, 8 = 15

Am I missing any? It takes time and is pretty tricky finding all of the combinations. You can’t overlap any, using the same grouping in a different order. 

As I’m sure you can imagine, this is great for developing number sense. It also helps grow critical thinking skills. Scarlet was doing all of this math in her head. Once in a while, she would ask for some help. We worked through all of the different combinations to make the best decision possible. She ended up winning, surprise/surprise! 

What struck me most about this experience was the inner conflict centered on deciding which card you would choose to relinquish to the crib each round. I knew this to be an important part of the game, but watching my daughter wrestle with the decision, round after round, brought new light to the fact. With practice, she got better and more confident at choosing the card that she would let go. 

The inner conflict of choosing the best cards to keep and which to get rid of reminded me of using controversy in the classroom. Making topics controversial by providing students with opposing, nearly equal in value concepts that they must analyze and evaluate to decide which is better or more appropriate for a given situation would develop the skill of critical thinking. Cribbage could be a great way to grow this higher order thinking skill, while also developing number sense. 

This got me thinking about other card games. How might a teaching style be analogous to these card games:

“Go Fish” — Students ask for information. If you know it, you hand it over. If you don’t, the students fish for it online (ask Siri). What are students learning when you use this style of teaching? Education is a take/receive, skill-less process. During the card game, only conflict comes in deciding how honest you want to be;) The controversy lies solely in morals. 

“Rummy” — Players work at making connections between like cards. They collect as many pairs, three & four of a kind, and make runs. The player who has accumulated the greatest value in cards at the end of play, wins. Analogy to teaching: Making connections is great! Each time you find two like ideas, you group them in your head. You categorize thoughts and store them away. Furthering this game’s message, however; If you’ve played this game much, you’ve probably learned that runs are where the play is. You can play one of your cards off of someone else’s run. You only get the points that your card is valued, but at least you get to play it! This symbolizes a group or team-learning approach. Students must decide which information they want to keep, and which to discard. This decision will be based on how valuable it could be in the future or how useful it is right now. A potential drawback to this approach is that it teaches students that the kid with the most knowledge in the end wins at life. 

“Poker” — Kids play this when they try to get away with not completing assignments that they think won’t be checked or graded. The lesson students learn from this teaching style: Life is all about tricking people into thinking you are smarter than you really are, have more knowledge about something than you really do, and/or are able so do something when really you are truly incompetent. 

“War” — Without consciously choosing, each player places the top card from their pile face up. Highest card value wins all. When there are ties, War ensues, and only one winner gets tons of cards. This is the opposite of equitable teaching. You teach everyone the same, period; Zero differentiation. Some kids greatly benefit. Everyone else plays along, losing in the end. It should be stated that early on in War, one person begins accumulating the aces and face cards. The other player(s) know that they are going to lose… Unless, they cheat. And, even then, it is hard to come back when you don’t know what card your opponent is playing. 

“Solitaire” — “Go practice what I taught you.” Players become familiar with the cards and some relationships between them. They may practice shuffling. An element of racing a time could make this game more challenging, but you might as well be marooned on a literal island! 

The thing is, we use each of these styles in our teaching. As teachers, we cannot assess everything, and sometimes we have to use a poker face. Sometimes we need to have students play quietly on their own, and there are times when it is good for a kid to repeat the same action over and over, in solitary practice. When a student does not know the definition of a vocabulary word in the middle of a lesson, it is appropriate for them to

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Black Friday found me ordering some Cribbage sets for my classroom.

ask, and there are other times when we tell them to “go fish” for it in their text. Everyday, all day long, students are making connections, building relationships between concepts and accumulating knowledge. Hopefully, there isn’t too much “Rummy” being called out in your classroom;)

When the profession of teaching seems to be swimming in data and everything seems like a numbers game, I suggest injecting life into it by making a topic controversial: Give it an element of inner conflict through pitting two or more opposing ideas against one another. This will require some creative thinking on your part, but the critical thinking through cognitive productive struggle that students will be engaged in will far outweigh the work you put into it. Good luck, and let me know what you do and how it goes through tagging me and my research partner James Norman on Twitter and/or using #ControversyCanBeClassy when posting. Also, feel free to leave a comment, here;)